Deep Paint - Intro to Projection Mode

It would really help to read the 2 introductory tutorials before getting to this tutorial. This tutorial is fairly step-by-step, but it would help to have a basic familiarity with Deep Paint (and Photoshop) before starting in on this tutorial.

Let's face it, Projection Mode is the biggest reason to get Deep Paint 3D. You can effortlessly put intricate patterns on complex texture maps.

From this:

To a finished project, like this:

Care to try this with just Photoshop?

This tutorial is an introduction to the wonderful world of Projection Mode - switching back and forth between DP3D and Photoshop. Why switch? Because Photoshop has more advanced masking features, rules and guides to help with exact placement, and the ability to mirror items. (DP3D can duplicate, to an extent, front to back, and that will be shown shortly.)

Being Poser-centric, the example here will use a Poser item, but any .obj file can be used.

In Deep Paint 3D:

In Photoshop:

In Deep Paint 3D:

In Photoshop:

In Deep Paint 3D:

But, the belt and pockets are hidden! It looks funny. Ah, have no fear! Deep Paint has it's own 2D editor for just such occasions.

For Poser, just put it in a directory and load it as you would any other texture.

Note: If you Export to Photoshop, make changes, then Import back, you MUST export then import again. I've had Deep Paint 3D throw a hissy fit if I Imported twice in a row. (I noticed a few areas that needed touch-ups after I brought it back into DP3D, so I made those touch-ups in Photoshop and hit the File: Import from Photoshop a second time and DP3D walked away in a huff. I guess it doesn't like Trade Deficits?!?)

Now it's time to take a break, maybe even catch a few waves.

Someday we'll look back on this, laugh nervously and change the subject.

Back to Top