Deep Paint - Projection Mode - Using Materials

It would really help to read the Introduction to Projection Mode. This tutorial shows some tricks to make Projection Mode painting easier.

When last we left our intrepid Projection Mode project, we were putting stripes on the shorts, but the stripes ended up on the side pockets as well. We had to go into Deep Paint 3D's 2D paint mode to paint over those stripes. Gee, if only we could avoid putting the stripes on the pockets to begin with ...

We'll have to start our project over, but thanks to Deep Paint 3D, recreating stripes will take only a few minutes.

In Deep Paint 3D:

The rest of this should look pretty familiar ...

In Photoshop:

In Deep Paint 3D:

In Photoshop:

In Deep Paint 3D:

You can go and lock the other materials and re-enable the side pockets, snap, and loops and repeat the steps above to get the results you want.

Note: If you Export to Photoshop, make changes, then Import back, you MUST export then import again. I've had Deep Paint 3D throw a hissy fit if I Imported twice in a row. (I noticed a few areas that needed touch-ups after I brought it back into DP3D, so I made those touch-ups in Photoshop and hit the File: Import from Photoshop a second time and DP3D walked away in a huff. I guess it doesn't like Trade Deficits?!?)

The one problem with doing things this way is that you need to export all the maps separately and put them back together in Photoshop. Quick steps: Open File 1 and 2 in Photoshop. Copy/Paste File 1 over File 2. Use a selection mask (color select usually works) and cut out the extra garbage in File 1. Open File 3, copy/paste over File 1+2, cut out unwanted areas, etc. Save when you're done. (You might want to look at Grouping Materials I and II for more information.) Save when the map is put back together.

For Poser, just put it in a directory and load it as you would any other texture.

I wonder why these shorts were on sale:

We are kept in the loop. What do you think keeps strangling us?

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