Pop Tops, pt II
Okay, here's the easy part. (Yes, hacking up the .cr2 can be easy.)
1) Open up the Victoria 3 sr2.cr2 file in a text editor.
3) Save the Victoria 3 sr2.cr2 file under a different name! (I named mine NeftoonV3.cr2)
4) If your text editor can show line numbers, now's the time to turn that feature on.
5) Scroll down to where it says:
actor head:2
{
storageOffset 0 0 0
geomHandlerGeom 13 head
}
actor leftEye:2
{
storageOffset 0 0 0
geomHandlerGeom 13 leftEye
}
actor rightEye:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rightEye
}
(lines 32 - 46) and change it as follows:
actor head:2
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:Geometries:!Derived:NG2V3-Head.obj
}
actor leftEye:2
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:Geometries:!Derived:NG2V3-LE.obj
}
actor rightEye:2
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:Geometries:!Derived:NG2V3-RE.obj
}
What we're doing is telling Poser to go run out and grab the three meshes that we exported earlier instead of using the parts from the Victoria mesh. Don't worry if the indenting looks different than the rest of the file - Poser doesn't care.
Save the .cr2 file. Easy, huh? Well then, you're more than ready for part III.