Pop Tops, pt III

The NeftoonV3.cr2 has all of V3's morph target channels in it. Well, the Neftoon Gal's Head and Eyes will not morph properly using those morph targets, so we're stripping them out, then we're going to put the Neftoon Gal's head morphs into the file. This part is easy - provided you have Morph Manager. (Alternate, more painful instructions are provided afterwards.)

Note: Mac users can use Mac Converter, but I don't have screen shots or instructions on using it since I don't have a Mac.

Morph Manager

1) Open up Morph Manager and load the NeftoonV3.cr2 on one side, and the NeftOoN_GAL.cr2 in the other.

2) Click on the + sign by the NeftoonV3 head.

3) Right click on the line that says Morph Targets and Delete All Morph Targets.

4) Do the same for the leftEye and the rEye.

5) Go to the NeftOoN_GAL.cr2 and click on the + sign by the head.

6) Right click on the Morph Targets and select Copy All Morph Targets.

This copies all the morph targets over.

7) Save the NeftoonV3.cr2 file. (If you're paranoid, save it as NeftoonV3.cr2 or something similar.

No Morph Manager

If you're a Mac user and know how to use Mac Converter to move morphs, just do that now. Otherwise, time to brave the hack 'n slash listed below:

1) Swear a few times.

2) In a text editing program, locate the Head, leftEye and rightEye blocks in the NeftoonV3.cr2 file. The block will start with:

actor head:1

and will be found on line 10123. (If you're not using the latest Victoria Service Release, then just do a Search for actor head:1.)

Select everything in that code block, along with actor leftEye:1 and actor rightEye:1 code blocks, which ends on line 25359. (Delete everything up to, but not including, the line actor rCollar:1.)

3) Save this under a new name such as NeftoonV3-1.cr2!!! If there's a goof-up, it's easier to start over most of the time than figure out what was missed.

4) Go to the NeftOoN_GAL.cr2 and copy the Head, leftEye and rightEye blocks. (Lines 3170 through 125673- a.k.a everything from actor head:1 up to, but not including, actor rCollar:1.)

5) Paste that huge code block into the NeftoonV3-1.cr2 where you'd deleted out the original information.

If all went well, you'll have the correct morph information in there. If not, try, try again. (This does work. I have done it manually in the past.)

After this, all you need to do is load the character in Poser, and set the materials to the colors you want. Save the file back into the library so you can keep the material defaults the same. Remember, the Neftoon Gal uses a different mapping scheme than V3, so you can't simply use MAT files to change the entire figure. (Though MAT files that only change the body, like DAZ's Second Skin line, will work perfectly well on this hybrid. You simply can't use a V3 texture and expect it to properly apply to the face as well.)

If being an eagle is such a good idea, why are there so few of them? - Scott Adams

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