Anime Doll Pop Tops, pt III

The AnimeM3.cr2 has all of M3's morph target channels in it. Well, the Anime Head and Eyes will not morph properly using M3's morph targets, so we're stripping them out, then we're going to put the Anime Doll's head morphs into the file. This part is easy - provided you have Morph Manager. (Alternate, more painful instructions are provided afterwards.)

Morph Manager

1) Open up Morph Manager and load the AnimeM3.cr2 on one side, and the AnimeDoll.cr2 in the other.

2) Click on the + sign by the AnimeM3 head.

3) Right click on the line that says Morph Targets and Delete all morphs.

(Yes, I was a dork and had the AnimeM3.cr2 file called !M3-AD.cr2.)

4) Do the same for the leftEye and the rEye.

5) Go to the AnimeDoll.cr2 and click on the + sign by the head.

6) Right click on the Morph Targets and select Copy All Morph Targets.

This copies all the morph targets over.

7) Save the AnimeM3.cr2 file. (If you're paranoid, save it as AnimeM3-1.cr2 or something similar.

No Morph Manager

MacConverter can move over morph targets, but I don't have a Mac so I can't show any screen shots. If you have a Mac but don't know how to move over the morphs using MacConverter, you can do the following:

1) Swear a few times.

2) In a text editing program, locate the Head, leftEye and rightEye blocks in the AnimeM3.cr2 file. The block will start with:

actor head:1

and will be found on line 9977. (Since we've been adding lines in, there's a chance your numbering is slightly off from mine by now.)

Select everything in that code block, along with actor lefttEye:1 and actor rightEye:1 code blocks, which ends on line 22018. (Delete everything up to, but not including, the line actor rCollar:1.)

3) Save this under a new name such as AnimeM3-1.cr2!!! If there's a goof-up, it's easier to start over most of the time than figure out what was missed.

4) Go to the AnimeDoll.cr2 and copy the Head, leftEye and rightEye blocks. (Lines 6444 through 45237 - a.k.a everything from actor head:1 up to, but not including, actor rCollar:1.)

5) Paste that huge code block into the AnimeM3-1.cr2 where you'd deleted out the original information.

If all went well, you'll have the correct morph information in there. If not, try, try again. (This does work. I have done it manually in the past.)

And now there's just a bit of tweaking left to do in part IV.

Everyone seems normal until you get to know them.

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