Virtual Make-Up: Foundation

Foundation works by adding a background color to the head and body and then dropping the texture strength much like real makeup.  This assumes you are using a High Resolution texture map - if not, you may need to adjust the texture strength back to 100%. I also like to set the Highlight color to 24/33/48 and the Ambient color to 41/42/44.  The highlight color gives a slight shine to the face and the ambient color adds a slight Radiosity effect when I use my favorite lights which are set for 235/244/251 to mimic a Photographer's flashbulb. (Source for lightcolor: Bill Fleming's "Advanced 3D Photorealism Toolkit".) The differences are subtle, but effective.

(Face Camera at 100mm with Default lights)

Original Victoria2 Hi-Res Medium Texture Map   Victoria2 with Beige_bisque Foundation added

Here is a closeup to show the difference:

Original Victoria2 Hi-Res Medium Texture Map   Victoria2 with Beige_bisque Foundation added

Let's see what changed:

The Object Color was set to Beige Bisque (RGB = 233/206/187), the texture map strength was dropped to 75% and the bump strength was dropped to 50%.  The same color was also added to the eyebrows and the body to maintain an overall color change. Once you have the color you like you can save as a Pose file in the Poser Library and convert to a MAT pose file for later use.

More on MAT Pose Files

Back to MAT tutorial Index

 Eyebrow Color
 Lip Color
 Nail Polish
 Contact Lens

Tutorial copyright Sama1, 2001. For permission to copy this page and use it on your site, please contact Sama1. I have permission to publish this on my site, but do not have the right to grant its use on other sites.

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